Like novels and film, games allow a progressing narrative, often involving characters, plot, conflict, tension, and resolution. But unlike novels and film, the medium of gaming provides players with active access to the characters’ decisions and the outcome of the plot; quite literally the reality of the game world depends upon choices that the player makes. This is awesome. Just as every culture of humans around the globe has some sort of language and some sort of musical interaction, people around the world play games for a variety of ritualistic reasons–to unwind, to teach a lesson, to tell a story, to imagine new possibilities. In the digital age games continue to embody our active access to fictional realities through time-honored traditional forms of play, as well as other, new technological means of exploring our abstract understanding. Since the mid-1980s I have continued to involve myself with games of many different types and genres: tabletop games, board games, video games, and more.
“All reality is a game. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance; the same description may be applied to the best, most elegant and both intellectually and aesthetically satisfying games.”–Iain Banks
What I’m Playing Lately
I’m the GM for the tabletop RPG I’ve been developing for just over a year now, Emergent Dawn: Fractures of Arxis. I’m really enjoying developing this setting, but I’m not really sure what the genre would be. It’s kind of mythos/fantasy/scifi/arcane adventure.
Lately we’ve also been playing Farkle with multiple players, a variant I made up based on learning the game from the video game Kingdom Come Deliverance. I was excited to learn that Farkle is essentially a traditional game from the 1930s, also known as Dix Mille.
I rarely have time to play, but this past year I also created a kitchen-sink modpack for Minecraft 1.12, for the technic launcher. It’s called Operation Unearth, and centers on advancing technology with the eventual goal of leaving the planet in search of other worlds. It’s the second modpack I’ve created, the first being Anarcanum.
- No Man’s Sky Looks IncredibleAfter Sean Murray’s presentation at E3 2015, I couldn’t be more excited about the upcoming game No Man’s Sky. This game looks to be one of the most amazing and […]
- Breaking Ground on HorizonsGame play and strategic decision making in immersive settings allows players active access to creative storytelling and problem solving skills. What’s more is that the critical thinking utilized in the […]
- Augur’s Lore and Other Gaming UpdatesOur play test campaign for Augur’s Lore: Song of the Pale Stone had its third session this past Saturday. It’s a lot of fun, and exciting to see the game […]
- Song of the Pale Stone Inaugural Play TestLast night was the launch of our play test campaign for Augur’s Lore: Song of the Pale Stone. It was a fun session and I was happy to see so […]
- Augur’s Lore“As long as people have been around there have been Augurs….” I got all my “rights reserved” ducks in a row for my RPG, Song of the Pale Stone. I’m […]
- Symbolic InspirationI’m excited for this summer for a number of reasons, but primarily I think I am looking forward to getting my game into “beta” testing status. I do still have […]
- Song of the Pale StoneI’ve been working on a new campaign setting/fantasy world lately. I’m calling it “Song of the Pale Stone.” Figured I’d just stake my internet claim on that title concept. I […]
- Back to BasicsIt looks like I’ll be able to be a part of my friend Paul’s tabletop game, titled The Demon Verge. I haven’t had a chance to roll some dice in […]