Last night was the launch of our play test campaign for Augur’s Lore: Song of the Pale Stone. It was a fun session and I was happy to see so much character involvement and interaction from the players. A few mysteries presented themselves and it will be fun to see how the story continues to […]
“As long as people have been around there have been Augurs….” I got all my “rights reserved” ducks in a row for my RPG, Song of the Pale Stone. I’m pretty excited! Keep an eye on augurs-lore.com for more information as we get ready for beta play testing navigate to this web-site.
I’ve been working on a new campaign setting/fantasy world lately. I’m calling it “Song of the Pale Stone.” Figured I’d just stake my internet claim on that title concept. I am designing the setting to be a playable RPG, but it will also serve as the foundation of a series of stories I plan to […]
It looks like I’ll be able to be a part of my friend Paul’s tabletop game, titled The Demon Verge. I haven’t had a chance to roll some dice in a while, so I’m looking forward to the opportunity. To get in the right mood for the campaign, I decided to take up Paul’s suggestion […]
I was delighted to read the following New York Times article this morning, in which Wizards of the Coast is in the planning stages of their envisioned reboot of the Dungeons & Dragons franchise. You can read the article here. I can safely say I am not the least bit surprised that 4e tanked like […]
My deep appreciation for the RIFTS settings and my affection for epic fantasy made love, got pregnant, and gave birth to a love-brainchild while I slept. I thought about developing some of these ideas into a campaign world, perhaps for game application through ACKS. I call this progeny, “Forged Earth.” Okay, so admittedly I have […]
Meet Mevek Kell, my level 23 Tiefling Warlock, shaper of the planes, harbinger of fire…. Eldritch blaster? D&D4e. No matter what the encounter, it seemed like the best defense was always a good offense. And I do mean always. That is: Shoot first, ask questions later. The game seemed very combat-heavy to me. I was […]