social interactivity involving an established set of rules

Like novels and film, games allow a progressing narrative, often involving characters, plot, conflict, tension, and resolution. But unlike novels and film, the medium of gaming provides players with active access to the characters’ decisions and the outcome of the plot; quite literally the reality of the game world depends upon choices that the player makes. This is awesome. Just as every culture of humans around the globe has some sort of language and some sort of musical interaction, people around the world play games for a variety of ritualistic reasons–to unwind, to teach a lesson, to tell a story, to imagine new possibilities. In the digital age games continue to embody our active access to fictional realities through time-honored traditional forms of play, as well as other, new technological means of exploring our abstract understanding. Since the mid-1980s I have continued to involve myself with games of many different types and genres: tabletop games, board games, video games, and more.

“All reality is a game. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance; the same description may be applied to the best, most elegant and both intellectually and aesthetically satisfying games.”

–Iain Banks

Recent Gaming Posts

Back to Basics

It looks like I’ll be able to be a part of my friend Paul’s tabletop game, titled The Demon Verge. I haven’t had a chance to roll some dice in a while, so I’m looking forward to the opportunity. To… Read more →

ACKS project press

I was delighted to read the following New York Times article this morning, in which Wizards of the Coast is in the planning stages of their envisioned reboot of the Dungeons & Dragons franchise. You can read the article here.… Read more →

Forged Earth

My deep appreciation for the RIFTS settings and my affection for epic fantasy made love, got pregnant, and gave birth to a love-brainchild while I slept. I thought about developing some of these ideas into a campaign world, perhaps for… Read more →

I Miss DragonWarriors

THE LANDS OF LEGEND. You know you love it. A bleak, dangerous world full of wondrous fiends and underdog heroes. Where the adventure is palpable, the mist creates its own shadows, and a string bean named Gardener Jack haunts your dreams. I… Read more →